Hello !
I have eclectic interests spanning the mobile, internet and venturing domains and with altruistic intentions the attempt here is to air views on key global trends in these segments!
Views expressed here are purely PERSONAL and not necessarily of my employer = I haven't engaged a lawyer !
Comments, feedback and criticism are always welcome !
Cheers
Sunday, February 13, 2011
Breakdown of $2 billion US virtual goods industry
Virtual goods industry is projected at $2 billion in the US in 2011. Break-down by segments below. In-game currency is the most popular way to spend real dollars on fake goods, with maps/levels the least popular.
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